RAYER STUDIO

A production animation suite that thinks.

> What is Rayer Studio?

A complete animation pipeline — Layout, Animate, Light, Render, Comp — with an LLM agent embedded in every tool.

You describe what you want. The agent builds it.
You refine. The agent adapts.

Built for indie filmmakers who wear every hat.

> Show me.

rayer light --mood "golden hour, warm, intimate"

# Creating light rig...
key_light:
  type: directional
  color: [1.0, 0.87, 0.68]
  intensity: 3.2
  angle: [35, -45]
fill_light:
  type: area
  color: [0.85, 0.82, 0.95]
  intensity: 0.8
rim_light:
  type: spot
  color: [1.0, 0.94, 0.84]
  intensity: 1.6

3 lights created. Preview rendering…

Pipeline stages: Layout, Animate, Light, Render, Comp — connected in sequence.

"Place the camera for a medium close-up, rule of thirds"

Layout Agent

"Character walks to the door, pauses, opens it cautiously"

Animate Agent
f01: idle → f24: step_L → f48: step_R → f72: pause → f96: reach → f120: pull

"Set up a standard comp from these render passes"

Comp Agent
# scene.yaml — human readable, git friendly, LLM native
scene:
  name: "shot_010"
  camera:
    fov: 35
    position: [2.1, 1.4, -3.0]
    look_at: [0, 1.2, 0]
  lights:
    - type: directional
      color: [1.0, 0.92, 0.78]
      intensity: 4.0

Your scenes are YAML files in a Git repo.

Every property is a text diff.
Every version is a commit.
Every agent edit is inspectable.

No binary lock-in. No proprietary formats.
Your work is yours.

Built in Rust. No Electron. No Blender wrapping.

Metal + Vulkan GPU path tracing. Embree CPU fallback.

Every sub-app native. One codebase. One UX.


Indie-first pricing. Pay for what you use.

> rayer --subscribe

Noted. I'll let you know when we ship.