RAYER STUDIO
A production animation suite that thinks.
> What is Rayer Studio?
A complete animation pipeline — Layout, Animate, Light, Render, Comp — with an LLM agent embedded in every tool.
You describe what you want. The agent builds it.
You refine. The agent adapts.
Built for indie filmmakers who wear every hat.
> Show me.
rayer light --mood "golden hour, warm, intimate"
# Creating light rig...
key_light:
type: directional
color: [1.0, 0.87, 0.68]
intensity: 3.2
angle: [35, -45]
fill_light:
type: area
color: [0.85, 0.82, 0.95]
intensity: 0.8
rim_light:
type: spot
color: [1.0, 0.94, 0.84]
intensity: 1.6
3 lights created. Preview rendering…
Pipeline stages: Layout, Animate, Light, Render, Comp — connected in sequence.
"Place the camera for a medium close-up, rule of thirds"
"Character walks to the door, pauses, opens it cautiously"
f01: idle → f24: step_L → f48: step_R → f72: pause → f96: reach → f120: pull
"Set up a standard comp from these render passes"
# scene.yaml — human readable, git friendly, LLM native
scene:
name: "shot_010"
camera:
fov: 35
position: [2.1, 1.4, -3.0]
look_at: [0, 1.2, 0]
lights:
- type: directional
color: [1.0, 0.92, 0.78]
intensity: 4.0
Your scenes are YAML files in a Git repo.
Every property is a text diff.
Every version is a commit.
Every agent edit is inspectable.
No binary lock-in. No proprietary formats.
Your work is yours.
Built in Rust. No Electron. No Blender wrapping.
Metal + Vulkan GPU path tracing. Embree CPU fallback.
Every sub-app native. One codebase. One UX.
Indie-first pricing. Pay for what you use.
> rayer --subscribe
Noted. I'll let you know when we ship.